Core
Concept
Ego Bind
Is a setting where every living being is defined by their Ego in their soul, the Ego being not only their self but also what binds them to the world. Enabling to alter the world in ways most would call magic.
Views
Some people believe:
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- Egos are meant to stay pure, as they have witnessed the dangers of losing your ego. Some even would go as far as find it not only disgusting but something that goes against nature or how things should be.
- Ego alteration are something that naturally happens with time, as no matter what no one can keep a pure ego, the ego always is traced by one history, such is easily seen by the apparent sudden change in one ego maturing from child to a grown adult. Though seeing egos and essences seems to be a fairly common thing among magical beings, Few rare beings are even able to read ones life through analyzing ones ego.
- Ego alteration is beautiful and meant to reflect oneself. Ego alteration, doesn’t necessarily requires another essence, some beings use it for swearing loyalty, giving it some symbolisms for history or achievements, Like a tribe of mountain folk that alter their ego to turn their feet into hooves once they pass the rite of passage, or some beings that once they marry their egos bound and merge becoming one before separating.
- Some see Ego religiously where the ego should be shaped by a higher being, where a divine like being shapes them or demands a quality out of it.
Ego
Ego is the colors and patterns that define who we are, defining our way of being and interacting with the world. They have different shapes forms and colors, some even call them true names, which can alter the person end even physical forms.
Some Souls have been stained, painted, damaged, or mixed with essences or other egos. Even though egos are contained by the soul, there are known cases where an ego left out from their body, doesn’t reshape, and turns into its own entity, covering itself under pure Tether.
The Ego and The Body
To control fire most creatures has to give up some of the purities of their ego to taint it with the essence of concept or energies that are like fire. Altering their ego and draw it upon their self, such things are seeing as barbaric for some, others see it as dangerous. As one can lose their ego in their search for power or oneself.
The Ego can strain the soul, crashing and breaking it, like grinding a pencil too sharp until the paper breaks apart, This is more commonly seen on people that attempt to alter the world around them. In such cases, the ego is un bound and leaks until it leaves the vessel empty. Weak in a comatose like state.
When the Ego gets over written or stained, leaving no space for the individual, the body may perish turning itself into the concept of the altering essence, though in the case of a mixture of impurities, is more common for the body to be unable to follow its ego making the person lose al semblance of self and exhibiting an untamed behavior.
These changes are gradual, and the only way to recover from such alterations, is in the form of realization and the centering of self, where the ego either renews or grows into itself tossing the impurities out. While also giving a rest to the soul to adapt to the changes on the body.
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Ego Hunter
Ego Hunters are this world’s adventurers of sorts, they will go on many a journey to these lands, perilous or not, to gain a cognitive understanding of what form the Ego will take.
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Essence
Essence is the pure form of all, concepts, energies, physical and meta-physical objects. The Essence can penetrate the Soul and alter the ego of someone.
It is believed that the essence is part of the Ego of the world also though as part of the Oneness or one true consciousness.
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Realization
Realization there are multiple levels of it:
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- 1st is the Development: when a child’s ego forms passing an state of infancy tot eh first forms of ego, reflecting more on their personality as the ego start to take form.
- 2nd is Stabilization: When the ego finished taking form, solidifying into a more permanent form, most egos change after stabilization but few leave this stage, and some deteriorate back to the development state as the y grow older. On most cultures people are not considered adults until their ego has gone through stabilization. This is also when the magic users come to understand magic in a way works for them specifically.
- 3rd is Realization of Self. It is individual in nature and few have achieved it, Some go through great levels of realization going through it more than once on their life, while most wont go through it. In the end when a person has gone through realization of self, their ego has stabilized making them able to achieve things that normal egos would find impossible.
- 4rt Second Realization: Though called many names, like awakening, or oneness. the second realization is closer to a myth than a truth, Were only the legendary mage Eldrin has achieved it before. On this step The ego is taken to the maximum expression were is almost completely unbound by other rules. It is unknown what happens on this stage, except but for the only recorded case in history.
Oneness
Collective consciousness that binds us all together with the world, it is say that when an Ego leaves one body it enters the Oneness making it grow and become part of it. This clashes and is not widely accepted as the truth as it is not yet understood the nature of the souls were. Each doctrine or religion destinies on a different way and all seem to conflictedly coexist as a truth.
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Soul
The Soul is like a canvas for the Ego, though some would say the soul is the container trying to keep their Ego like sponge from being tainted by outside purities or from deforming.
The soul is not unique as some considers the Soul as just one aspect of what is known as Tether, the raw meta-physical substance from which souls are made out of.
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Tether
Non living beings have what is known as tether that binds them to an untangled essence and in some cases an ego where they gain their properties from, it is though that a soul is just a highly purified form of tether.
Tether is what gives properties to the things and places of their world, it is tied to the identity of things and how, alchemy itself works, through altering of the tether the object that is defined by it changes.
Tether has different qualities, it has been shown that the Materia itself is as defined by is tether as the tether itself, where legendary Materia such as orichalcum, the philosopher stone, adamantine, and the like. Hold a very strong tether that master smiths are able to alter to give it magic properties. But it is master smiths that would also find themselves refining and tempering the Materia, to clear out undesired essences to give space to what they want to project into the tether.
A flaming sword would require a master smith to spend days purifying the metal, and making a pure new sword, the sword would have a few moments where its tether would be susceptible, during those moments the master smith would tether imbue the essence through different means, the most common one being sacrificing crystalized essence etching it into the sword as the sword takes the essence for itself.
Places themself hold essence usually projected by the living creatures or strong essences that surround them, defining them, a place with the essence of swamp might connect their tether with their surroundings, growing affecting the tether that surrounds it growing. until the essence is completely contained. Though it might growth.
In theater is common for multiple essences to be present such is seen in big cities where the essence of civilization might be overwhelming, but on dangerous places the theater could also be bound to other essences like anger, murder, or greed, while a library might be imbue with essences of curiosity, order, or peace. All while still in the same city, and being connected through the same essence. People with weak egos, are found to be easily affected by this strong essences.
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Magic
Magical beings are divided into 3 qualities (be it naturally magical beings, like faeries and angels, to human, goblin or elf casters):
In general any magician is called Egoists.
Grafter: Beings that alter their ego almost at will absorbing other properties or changing their own depending on their needs, in such cases someone might gain the ability to fly by altering their ego tainting it with the concept of clouds or wind, or similar qualities that might even give them an aloof personality. Though big alterations are not only dangerous but also difficult not everyone call alter their ego to such levels. at most they can do things like make their skin harder by grafting the Essence of steal or rock with their ego.
Empaths: these beings have had their ego altered by someone else or by their ambient. Were a strong essence penetrates the soul and stains the ego, most common in spirits, or divine beings, such beings are able to command or control the essence itself which they have attuned to as well as project thing it. The way it is understood these beings have an affinity to the essence their ego has bein stained by and have a certain control over the aspects of it. Such has caused legends were beings bound to concepts like gravity have altered the region permanently, where we can find some waterfall running in reverse to places of sudden flattened earth. Different from grafter they cannot change their essence, most of it has already become an intrinsic mix bound to the essence their ego is bound to, and similar to projectors they can affect other things that shares quantities with their ego to even project it by itself. Empaths have the risk of not only overriding their Ego with a pure essence, but also the opposite, over spending their ego leaving their vessel empty.
Projectors or Egomaniacs: Opposed to empaths projectors don’t necessary stain their ego, most projectors have found a way to use their own ego to alters the outer essence, though straining this could shatter the soul and destroy the ego, or risk it from being altered, Projectors push their will into other things or begins, in a way their unique purities of their essence tries to resonates and takes over the wild essences. This is what had guided some to believe that the what most call essence is really loose egos that broke out from the soul, or that souls are not unique with non living beings possessing similar qualities that bind them to egos on different proportions, or even brough in the idea of the Oneness. They are the most versatile, as even a projector with what some would call a pure ego, could turn a torch in their hand into a flame thrower, Their control is more limited to what they have at hand.
Some can have multiple qualities, and some beings have the abilities to alter another ego, though such beings are rarely heard of and in most cases when someone wants to alters someone’s else ego they go through more natural means, or an empath that has gone through Realization, The ego slowly adapts to an strong abundance of an essence.
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Other Things
Characters
Eldrin The Worldbinder
#Mage Named the greatest mage in history. The details of his death are unknown, but his ego shattered and spread around the world having different effect of it.
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Organizations
Order of the Shards
Organization in charge of finding the shards of the ego of Eldrin The Worldbinder
Roles of the order are varied but none are more important that the other.
Hunters – Frontline agents, often Ego Hunters trained in combat, tether-sensing, and containment.
Researchers – Empaths and projectors tasked with interpreting the emotional and metaphysical resonance of shards.
Scouts – Adventures dedicated to survey and find and asses Strong Egos, or Essence.
Custodians – Those who guard the shards in heavily protected sanctums, often altered by prolonged exposure themselves.
They often employ outsiders for their menial tasks, particularly ego hunters, form a big part of this thanks to their mercenary like disposition.
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The Bladeshards
The Bladeshards is the party pertaining to:
Previously known as The Dawnstars when they were under Roland Vestar’s command.
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Wild Silverlight
Tribe of what some would call barbarians. Living on an area that is very concentrated with wilderness essence, they are able to imbue the magic on themselves to grant themselves abilities and physical strength, The declare themselves the protector of the wilderness, and servants of the wilds.
They are purist and though the outside world is not on their scope to change, they still send strong warriors to help incase of crisis.
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Pantheon
Auln
Aspect: Goddess of Harvest, Medicine and Poisons Status:#Higher-Deity Symbol: Bee’s and snakes.
“Consistency and Moderation is what allow us to tribe, with out it death is sure to follow”
Auln used to be part of The Wilds, but unrealized, her existence was slowly fading until Morderlion snapped her from the conglomeration of gods that is now known as The Wilds before they fully realized into one. with the help Elnar, She came to realize her true potential, becoming a higher deity.
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Elnar
Aspect: Goddess of Technology and Progress Status:#Minor-God#Outer-God Symbol: Three Cogs in a row
“Progress requires many sacrifices, more than one person has given their flesh soul to it, only for their descendants to see the reward”-Self Proclaimed priest of Elnar
Elnar Goddess of technology, many say she is alien in nature, an outsider, as she seems to have spawn out of nothingness, as many horrors form the outer worlds, some even sharing similarities with her, never the less, Compared to the Outer Gods Elnar never hurt anyone, and her alien nature seems to make her pure and unjudgmental. Making his followers be not centered but dispersed with each their own believes and understandings.
It is said that Elnar is not a goddess easy to anger, but it is said that her forgiveness can only be found by the hands of Auln and Morderlion. The only gods that seems to be able to persuade her.
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Morderlion
Aspect: God of Civilization and Prosperity Status:#Mayor-God Symbol: Crossed Arms
“Through hard work is how we tribe”- High Priest of Mordelion
Morderlion that has a particular love with humans, he is married to Elnar and Auln.
It is said that Morderlion offers success to his most hardworking followers.
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The Wilds
Aspect: God of the Untamed Status:#Mayor-Deity Symbol: Many symbols main one is a tree with a broken branch.
“I have no hate for you, it’s in your nature to hate me, only because you are my prey” — Aelara Green battle cry before defeating the dragon Remazz
Constitute of multiple minor deities that merged into one, the wilds consolidate the raw power of nature, many still pray to the individual gods of the wilds, The Wilds has a bad relationship with the God Morderlion who seduced
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